Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.11851/5635
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dc.contributor.authorGül, L. F.-
dc.contributor.authorWilliams A.-
dc.contributor.authorGu, Ning-
dc.date.accessioned2021-09-11T15:19:27Z-
dc.date.available2021-09-11T15:19:27Z-
dc.date.issued2012en_US
dc.identifier.isbn9781613501801-
dc.identifier.urihttps://doi.org/10.4018/978-1-61350-180-1.ch009-
dc.identifier.urihttps://hdl.handle.net/20.500.11851/5635-
dc.description.abstractIn the authors' design teaching, they have been employing virtual world technologies, allowing students the capacity to collaborate and design within a constructivist immersive design platform such as Second Life (www.secondlife.com) and Active Worlds (www.activeworlds.com). These environments support synchronous design communication and real-time 3D modelling. Particularly, 3D immersive design environments have the potential to make a major contribution to design education as constructivist learning environments. Based on authors' teaching experience and the students' learning experience, this chapter discusses 3D virtual world as constructivist learning environments that support team-based design and communication skill-building and presents the challenges faced by design education today. The chapter firstly provides a critical analysis of various design learning and teaching features offered in 3D virtual worlds as constructivist learning environments, secondly, identifies a number of key issues in addressing engagement and interaction in virtual design learning, thirdly, addresses the core skills and cognitive processes of designing in 3D virtual worlds, and finally, provides several strategies for the facilitation of virtual worlds as the constructivist design teaching platform. © 2012, IGI Global.en_US
dc.language.isoenen_US
dc.publisherIGI Globalen_US
dc.relation.ispartofComputational Design Methods and Technologies: Applications in CAD, CAM and CAE Educationen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.titleConstructivist Learning Theory in Virtual Design Studiosen_US
dc.typeBook Parten_US
dc.departmentFaculties, Faculty of Architecture and Design, Department of Architectureen_US
dc.departmentFakülteler, Güzel Sanatlar Tasarım ve Mimarlık Fakültesi, Mimarlık Bölümütr_TR
dc.identifier.startpage139en_US
dc.identifier.endpage162en_US
dc.identifier.scopus2-s2.0-84898332717en_US
dc.institutionauthorGül, Leman Figen-
dc.identifier.doi10.4018/978-1-61350-180-1.ch009-
dc.relation.publicationcategoryKitap Bölümü - Uluslararasıen_US
item.openairetypeBook Part-
item.languageiso639-1en-
item.grantfulltextnone-
item.fulltextNo Fulltext-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.cerifentitytypePublications-
crisitem.author.dept06.01. Department of Architecture-
Appears in Collections:Mimarlık Bölümü / Department of Architecture
Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
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