Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.11851/5635
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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Gül, L. F. | - |
dc.contributor.author | Williams A. | - |
dc.contributor.author | Gu, Ning | - |
dc.date.accessioned | 2021-09-11T15:19:27Z | - |
dc.date.available | 2021-09-11T15:19:27Z | - |
dc.date.issued | 2012 | en_US |
dc.identifier.isbn | 9781613501801 | - |
dc.identifier.uri | https://doi.org/10.4018/978-1-61350-180-1.ch009 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.11851/5635 | - |
dc.description.abstract | In the authors' design teaching, they have been employing virtual world technologies, allowing students the capacity to collaborate and design within a constructivist immersive design platform such as Second Life (www.secondlife.com) and Active Worlds (www.activeworlds.com). These environments support synchronous design communication and real-time 3D modelling. Particularly, 3D immersive design environments have the potential to make a major contribution to design education as constructivist learning environments. Based on authors' teaching experience and the students' learning experience, this chapter discusses 3D virtual world as constructivist learning environments that support team-based design and communication skill-building and presents the challenges faced by design education today. The chapter firstly provides a critical analysis of various design learning and teaching features offered in 3D virtual worlds as constructivist learning environments, secondly, identifies a number of key issues in addressing engagement and interaction in virtual design learning, thirdly, addresses the core skills and cognitive processes of designing in 3D virtual worlds, and finally, provides several strategies for the facilitation of virtual worlds as the constructivist design teaching platform. © 2012, IGI Global. | en_US |
dc.language.iso | en | en_US |
dc.publisher | IGI Global | en_US |
dc.relation.ispartof | Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.title | Constructivist Learning Theory in Virtual Design Studios | en_US |
dc.type | Book Part | en_US |
dc.department | Faculties, Faculty of Architecture and Design, Department of Architecture | en_US |
dc.department | Fakülteler, Güzel Sanatlar Tasarım ve Mimarlık Fakültesi, Mimarlık Bölümü | tr_TR |
dc.identifier.startpage | 139 | en_US |
dc.identifier.endpage | 162 | en_US |
dc.identifier.scopus | 2-s2.0-84898332717 | en_US |
dc.institutionauthor | Gül, Leman Figen | - |
dc.identifier.doi | 10.4018/978-1-61350-180-1.ch009 | - |
dc.relation.publicationcategory | Kitap Bölümü - Uluslararası | en_US |
item.openairetype | Book Part | - |
item.languageiso639-1 | en | - |
item.grantfulltext | none | - |
item.fulltext | No Fulltext | - |
item.openairecristype | http://purl.org/coar/resource_type/c_18cf | - |
item.cerifentitytype | Publications | - |
crisitem.author.dept | 06.01. Department of Architecture | - |
Appears in Collections: | Mimarlık Bölümü / Department of Architecture Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection |
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