Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.11851/5635
Title: | Constructivist Learning Theory in Virtual Design Studios | Authors: | Gül, L. F. Williams A. Gu, Ning |
Publisher: | IGI Global | Abstract: | In the authors' design teaching, they have been employing virtual world technologies, allowing students the capacity to collaborate and design within a constructivist immersive design platform such as Second Life (www.secondlife.com) and Active Worlds (www.activeworlds.com). These environments support synchronous design communication and real-time 3D modelling. Particularly, 3D immersive design environments have the potential to make a major contribution to design education as constructivist learning environments. Based on authors' teaching experience and the students' learning experience, this chapter discusses 3D virtual world as constructivist learning environments that support team-based design and communication skill-building and presents the challenges faced by design education today. The chapter firstly provides a critical analysis of various design learning and teaching features offered in 3D virtual worlds as constructivist learning environments, secondly, identifies a number of key issues in addressing engagement and interaction in virtual design learning, thirdly, addresses the core skills and cognitive processes of designing in 3D virtual worlds, and finally, provides several strategies for the facilitation of virtual worlds as the constructivist design teaching platform. © 2012, IGI Global. | URI: | https://doi.org/10.4018/978-1-61350-180-1.ch009 https://hdl.handle.net/20.500.11851/5635 |
ISBN: | 9781613501801 |
Appears in Collections: | Mimarlık Bölümü / Department of Architecture Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection |
Show full item record
CORE Recommender
SCOPUSTM
Citations
6
checked on Dec 21, 2024
Page view(s)
72
checked on Dec 16, 2024
Google ScholarTM
Check
Altmetric
Items in GCRIS Repository are protected by copyright, with all rights reserved, unless otherwise indicated.