Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.11851/12126
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dc.contributor.authorDadakoğlu, S.C.-
dc.contributor.authorÖzsoy, V.-
dc.date.accessioned2025-03-22T20:55:29Z-
dc.date.available2025-03-22T20:55:29Z-
dc.date.issued2020-
dc.identifier.issn2469-9632-
dc.identifier.urihttps://doi.org/10.12973/ijem.6.4.759-
dc.identifier.urihttps://hdl.handle.net/20.500.11851/12126-
dc.description.abstractThis research aims at revealing the effects of Second Life (SL) application used in virtual environment in art and design education of creativity. This research is a qualitative study conducted evaluating the results of a group of 16 students studying art and design at universities, for a period of 12 weeks. For SL, a 3D, online, multi-user virtual environment was chosen as the study area. The process of the research was evaluated by the researcher with a Structured Observation Form (SOF). Student designs were evaluated by four graduated artists/educators and researchers with a Rubric. The study group discovered SL during the application process. They made numerous trials, took risks and tried different solutions in SL. The design process that started with an avatar creation continued with 3D design, adding texture, colour, and script to objects and creating a notecard. According to the researcher’s feedback based on SOF, the group is considered “Good” in the design process. According to the Rubric for creativity, applied by the experts is evaluated as “Accomplished.” As for the rubric applied by the researcher, the group is evaluated “Good.” Based on these results, it can be considered that the inclusion of SL in the art and design education curriculum will contribute to 21st century skills and develop imagination and creativity of students. © 2020 The Author(s).en_US
dc.language.isoenen_US
dc.publisherEurasian Society of Educational Researchen_US
dc.relation.ispartofInternational Journal of Educational Methodologyen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectArten_US
dc.subjectCreativityen_US
dc.subjectDesign Educationen_US
dc.subjectSecond Lifeen_US
dc.titleSecond Life Application for Creativity in Art and Design Educationen_US
dc.typeArticleen_US
dc.departmentTOBB University of Economics and Technologyen_US
dc.identifier.volume6en_US
dc.identifier.issue4en_US
dc.identifier.startpage759en_US
dc.identifier.endpage773en_US
dc.identifier.scopus2-s2.0-85177891532-
dc.identifier.doi10.12973/ijem.6.4.759-
dc.authorscopusid57666154300-
dc.authorscopusid57195593533-
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.identifier.scopusqualityQ3-
dc.identifier.wosqualityN/A-
item.fulltextNo Fulltext-
item.languageiso639-1en-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.cerifentitytypePublications-
item.openairetypeArticle-
item.grantfulltextnone-
Appears in Collections:Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
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