Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.11851/11683
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dc.contributor.authorCaskurlu,B.-
dc.contributor.authorKizilkaya,F.E.-
dc.contributor.authorOzen,B.-
dc.date.accessioned2024-07-24T11:57:23Z-
dc.date.available2024-07-24T11:57:23Z-
dc.date.issued2024-
dc.identifier.issn1012-2443-
dc.identifier.urihttps://doi.org/10.1007/s10472-023-09900-y-
dc.identifier.urihttps://hdl.handle.net/20.500.11851/11683-
dc.description.abstractWe introduce a hedonic game form, Hedonic Expertise Games (HEGs), that naturally models a variety of settings where agents with complementary qualities would like to form groups. Students forming groups for class projects, and hackathons in which software developers, graphic designers, project managers, and other domain experts collaborate on software projects, are typical scenarios modeled by HEGs. This game form possesses the common ranking property, and additionally, the coalitional utility function is monotone. We present comprehensive results for the existence/nonexistence of stable and efficient partitions of HEGs with respect to the most common stability and optimality concepts used in the literature. Specifically, we show that an HEG instance may not have a strict core stable partition, and yet every HEG instance has a strong Nash stable and Pareto optimal partition. Furthermore, it may be the case that none of the socially-optimal partitions of an HEG instance is Nash stable or core stable. However, it is guaranteed that every socially-optimal partition is contractually Nash stable. We show that all these existence/nonexistence results also hold for the monotone hedonic games with common ranking property (monotone HGCRP). We also present several results for HEGs from the computational complexity perspective, some of which are as follows: A contractually Nash stable partition (and a Nash stable partition in a restricted setting) can be found in polynomial time. A strong Nash stable partition can be approximated within a factor of 1-1/e, and this bound is tight even for approximating core stable partitions. We present a natural game dynamics for monotone HGCRP that converges to a Nash stable partition in a relatively low number of moves. © The Author(s), under exclusive licence to Springer Nature Switzerland AG 2023.en_US
dc.language.isoenen_US
dc.publisherSpringer Science and Business Media Deutschland GmbHen_US
dc.relation.ispartofAnnals of Mathematics and Artificial Intelligenceen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subject68Q17en_US
dc.subject91A12en_US
dc.subjectCommon ranking propertyen_US
dc.subjectHedonic gamesen_US
dc.subjectTeam formationen_US
dc.titleHedonic Expertise Gamesen_US
dc.typeArticleen_US
dc.departmentTOBB ETÜen_US
dc.identifier.volume92en_US
dc.identifier.issue3en_US
dc.identifier.startpage671en_US
dc.identifier.endpage690en_US
dc.identifier.scopus2-s2.0-85174274555en_US
dc.identifier.doi10.1007/s10472-023-09900-y-
dc.authorscopusid35104543000-
dc.authorscopusid55908061300-
dc.authorscopusid57275075200-
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.identifier.scopusqualityQ3-
dc.identifier.wosqualityQ3-
item.fulltextNo Fulltext-
item.languageiso639-1en-
item.grantfulltextnone-
item.openairetypeArticle-
item.cerifentitytypePublications-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
Appears in Collections:Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
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